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Heads up This blog post series has been updated and published as an eBook by FP Complete. I'd recommend reading that version instead of these posts. If you're interested, please check out the Rust Crash Course eBook.

Last time, we finished off with a bouncy ball implementation with some downsides: lackluster error handling and ugly buffering. It also had another limitation: a static frame size. Today, we're going to address all of these problems, starting with that last one: let's get some command line arguments to control the frame size.

This post is part of a series based on teaching Rust at FP Complete. If you're reading this post outside of the blog, you can find links to all posts in the series at the top of the introduction post. You can also subscribe to the RSS feed.

Like last time, I'm going to expect you, the reader, to be making changes to the source code along with me. Make sure to actually type in the code while reading!

Command line arguments

We're going to modify our application as follows:

  • Accept two command line arguments: the width and the height
  • Both must be valid u32s
  • Too many or too few command line arguments will result in an error message

Sounds easy enough. In a real application, we would use a proper argument-handling library, like clap. But for now, we're going lower level. Like we did for the sleep function, let's start by searching the standard library docs for the word args. The first two entries both look relevant.

  • std::env::Args An iterator over the arguments of a process, yielding a String value for each argument.
  • std::env::args Returns the arguments which this program was started with (normally passed via the command line).

Now's a good time to mention that, by strong convention:

  • Module names (like std and env) and function names (like args) are snake_cased
  • Types (like Args) are PascalCased
    • Exception: primitives like u32 and str are lower case

The std module has an env module. The env module has both an Args type and a args function. Why do we need both? Even more strangely, let's look at the type signature for the args function:

pub fn args() -> Args

The args function returns a value of type Args. If Args was a type synonym for, say, a vector of Strings, this would make sense. But that's not the case. And if you check out its docs, there aren't any fields or methods exposed on Args, only trait implementations!

The extra datatype pattern

Maybe there's a proper term for this in Rust, but I haven't seen it myself yet. (If someone has, please let me know so I can use the proper term.) There's a pervasive pattern in the Rust ecosystem, which in my experience starts with iterators and continues to more advanced topics like futures and async I/O.

  • We want to have composable interfaces
  • We also want high performance
  • Therefore, we define lots of helper data types that allow the compiler to perform some great optimizations
  • And we define traits as an interface to let these types compose nicely with each other

Sound abstract? Don't worry, we'll make that concrete in a bit. Here's the practical outcome of all of this:

  • We end up programming quite a bit against traits, which provide a common abstractions and lots of helper functions
  • We get a matching data type for many common functions
  • Often times, our type signatures will end up being massive, representing all of the different composition we performed (though the new-ish -> impl Iterator style helps with that significantly, see the announcement blog post for more details)

Alright, with that out of the way, let's get back to command line arguments!

CLI args via iterators

Let's play around in an empty file before coming back to bouncy. (Either use cargo new and cargo run, or use rustc directly, your call.) If I click on the expand button next to the Iterator trait on the Args docs page, I see this function:

fn next(&mut self) -> Option<String>

Let's play with that a bit:

use std::env::args;

fn main() {
    let mut args = args(); // Yes, that name shadowing works
    println!("{:?}", args.next());
    println!("{:?}", args.next());
    println!("{:?}", args.next());
    println!("{:?}", args.next());
}

Notice that we had to use let mut, since the next method will mutate the value. Now I'm going to run this with cargo run foo bar:

$ cargo run foo bar
   Compiling args v0.1.0 (/Users/michael/Desktop/tmp/args)
    Finished dev [unoptimized + debuginfo] target(s) in 1.60s
     Running `target/debug/args foo bar`
Some("target/debug/args")
Some("foo")
Some("bar")
None

Nice! It gives us the name of our executable, followed by the command line arguments, returning None when there's nothing left. (For pedants out there: command line arguments aren't technically required to have the command name as the first argument, it's just a really strong convention most tools follow.)

Let's play with this some more. Can you write a loop that prints out all of the command line arguments and then exits? Take a minute, and then I'll provide some answers.

Alright, done? Cool, let's see some examples! First, we'll loop with return.

use std::env::args;

fn main() {
    let mut args = args();
    loop {
        match args.next() {
            None => return,
            Some(arg) => println!("{}", arg),
        }
    }
}

We also don't need to use return here. Instead of returning from the function, we can just break out of the loop:

use std::env::args;

fn main() {
    let mut args = args();
    loop {
        match args.next() {
            None => break,
            Some(arg) => println!("{}", arg),
        }
    }
}

Or, if you want to save on some indentation, you can use the if let.

use std::env::args;

fn main() {
    let mut args = args();
    loop {
        if let Some(arg) = args.next() {
            println!("{}", arg);
        } else {
            break;
            // return would work too, but break is nicer
            // here, as it is more narrowly scoped
        }
    }
}

You can also use while let. Try to guess what that would look like before checking the next example:

use std::env::args;

fn main() {
    let mut args = args();
    while let Some(arg) = args.next() {
        println!("{}", arg);
    }
}

Getting better! Alright, one final example:

use std::env::args;

fn main() {
    for arg in args() {
        println!("{}", arg);
    }
}

Whoa, what?!? Welcome to one of my favorite aspects of Rust. Iterators are a concept built into the language directly, via for loops. A for loop will automate the calling of next(). It also hides away the fact that there's some mutable state at play, at least to some extent. This is a powerful concept, and allows a lot of code to end up with a more functional style, something I happen to be a big fan of.

Skipping

It's all well and good that the first arguments in the name of the executable. But we typically don't care about that. Can we somehow skip that in our output? Well, here's one approach:

use std::env::args;

fn main() {
    let mut args = args();
    let _ = args.next(); // drop it on the floor
    for arg in args {
        println!("{}", arg);
    }
}

That works, but it's a bit clumsy, especially compared to our previous version that had no mutable variables. Maybe there's some other way to skip things. Let's search the standard library again. I see the first results as std::iter::Skip and std::iter::Iterator::skip. The former is a data type, and the latter is a method on the Iterator trait. Since our Args type implements the Iterator trait, we can use it. Nice!

Side note Haskellers: skip is like drop in most Haskell libraries, like Data.List or vector. drop has a totally different meaning in Rust (dropping owned data), so skip is a better name in Rust.

Let's look at some signatures from the docs above:

pub struct Skip<I> { /* fields omitted */ }
fn skip(self, n: usize) -> Skip<Self>

Hmm... deep breaths. Skip is a data type that is parameterized over some data type, I. This is a common pattern in iterators: Skip wraps around an existing data type and adds some new functionality to how it iterates. The skip method will consume an existing iterator, take the number of arguments to skip, and return a new Skip<OrigDataType> value. How do I know it consumes the original iterator? The first parameter is self, not &self or &mut self.

That seemed like a lot of concepts. Fortunately, usage is pretty easy:

use std::env::args;

fn main() {
    for arg in args().skip(1) {
        println!("{}", arg);
    }
}

Nice!

Exercise 1 Type inference lets the program above work just fine without any type annotations. However, it's a good idea to get used to the generated types, since you'll see them all too often in error messages. Get the program below to compile by fixing the type signature. Try to do it without using compiler at first, since the error messages will almost give the answer away.

use std::env::{args, Args};
use std::iter::Skip;

fn main() {
    let args: Args = args().skip(1);
    for arg in args {
        println!("{}", arg);
    }
}

This layering-of-datatypes approach, as mentioned above, is a real boon to performance. Iterator-heavy code will often compile down to an efficient loop, comparable with the best hand-rolled loop you could have written. However, iterator code is much higher level, more declarative, and easy to maintain and extend.

There's a lot more to iterators, but we're going to stop there for the moment, since we still want to process our command line parameters, and we need to learn one more thing first.

Parsing integers

If you search the standard library for parse, you'll find the str::parse method. The documentation does a good job of explaining things, I won't repeat that here. Please go read that now.

OK, you're back? Turbofish is a funny name, right?

Take a crack at writing a program that prints the result of parsing each command line argument as a u32, then check my version:

fn main() {
    for arg in std::env::args().skip(1) {
        println!("{:?}", arg.parse::<u32>());
    }
}

And let's try running it:

$ cargo run one 2 three four 5 6 7
Err(ParseIntError { kind: InvalidDigit })
Ok(2)
Err(ParseIntError { kind: InvalidDigit })
Err(ParseIntError { kind: InvalidDigit })
Ok(5)
Ok(6)
Ok(7)

When the parse is successful, we get the Ok variant of the Result enum. When the parse fails, we get the Err variant, with a ParseIntError telling us what went wrong. (The type signature on parse itself uses some associated types to indicate this type, we're not going to get into that right now.)

This is a common pattern in Rust. Rust has no runtime exceptions, so we track potential failure at the type level with actual values.

Side note You may think of panics as similar to runtime exceptions, and to some extent they are. However, you're not able to properly recover from panics, making them different in practice from how runtime exceptions are used in other languages like Python.

Parse our command line

We're finally ready to get started on our actual command line parsing! We're going to be overly tedious in our implementation, especially with our data types. After we finish implementing this in a blank file, we'll move the code into the bouncy implementation itself. First, let's define a data type to hold a successful parse, which will contain the width and the height.

Challenge Will this be a struct or an enum? Can you try implementing this yourself first?

Since we want to hold onto multiple values, we'll be using a struct. I'd like to use named fields, so we have:

struct Frame {
    width: u32,
    height: u32,
}

Next, let's define an error type to represent all of the things that can go wrong during this parse. We have:

  • Too few arguments
  • Too many arguments
  • Invalid integer

Challenge Are we going to use a struct or an enum this time?

This time, we'll use an enum, because we'll only detect one of these problems (whichever we notice first). Officianados of web forms and applicative parsing may scoff at this and say we should detect all errors, but we're going to be lazy.

enum ParseError {
    TooFewArgs,
    TooManyArgs,
    InvalidInteger(String),
}

Notice that the InvalidInteger variant takes a payload, the String it failed parsing. This is what makes enums in Rust so much more powerful than enumerations in most other languages.

Challenge We're going to write a parse_args helper function. Can you guess what its type signature will be?

Combining all of the knowledge we established above, here's an implementation:

#[derive(Debug)]
struct Frame {
    width: u32,
    height: u32,
}

#[derive(Debug)]
enum ParseError {
    TooFewArgs,
    TooManyArgs,
    InvalidInteger(String),
}

fn parse_args() -> Result<Frame, ParseError> {
    use self::ParseError::*; // bring variants into our namespace

    let mut args = std::env::args().skip(1);

    match args.next() {
        None => Err(TooFewArgs),
        Some(width_str) => {
            match args.next() {
                None => Err(TooFewArgs),
                Some(height_str) => {
                    match args.next() {
                        Some(_) => Err(TooManyArgs),
                        None => {
                            match width_str.parse() {
                                Err(_) => Err(InvalidInteger(width_str)),
                                Ok(width) => {
                                    match height_str.parse() {
                                        Err(_) => Err(InvalidInteger(height_str)),
                                        Ok(height) => Ok(Frame {
                                            width,
                                            height,
                                        }),
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

fn main() {
    println!("{:?}", parse_args());
}

Holy nested blocks Batman, that is a lot of indentation! The pattern is pretty straightforward:

  • Pattern match
  • If we got something bad, stop with an Err
  • If we got something good, keep going

Haskellers at this point are screaming about do notation and monads. Ignore them. We're in the land of Rust, we don't take kindly to those things around here. (Someone please yell at me for that terrible pun.)

Exercise 2 Why didn't we need to use the turbofish on the call to parse above?

What we want to do is return early from our function. You know what keyword can help with that? That's right: return!

fn parse_args() -> Result<Frame, ParseError> {
    use self::ParseError::*;

    let mut args = std::env::args().skip(1);

    let width_str = match args.next() {
        None => return Err(TooFewArgs),
        Some(width_str) => width_str,
    };

    let height_str = match args.next() {
        None => return Err(TooFewArgs),
        Some(height_str) => height_str,
    };

    match args.next() {
        Some(_) => return Err(TooManyArgs),
        None => (),
    }

    let width = match width_str.parse() {
        Err(_) => return Err(InvalidInteger(width_str)),
        Ok(width) => width,
    };

    let height = match height_str.parse() {
        Err(_) => return Err(InvalidInteger(height_str)),
        Ok(height) => height,
    };

    Ok(Frame {
        width,
        height,
    })
}

Much nicer to look at! However, it's still a bit repetitive, and littering those returns everywhere is subjectively not very nice. In fact, while typing this up, I accidentally left off a few of the returns and got to stare at some long error messages. (Try that for yourself.)

Question mark

Side note The trailing question mark we're about to introduce used to be the try! macro in Rust. If you're confused about the seeming overlap: it's simply a transition to new syntax.

The pattern above is so common that Rust has built in syntax for it. If you put a question mark after an expression, it basically does the whole match/return-on-Err thing for you. It's more powerful than we'll demonstrate right now, but we'll get to that extra power a bit later.

To start off, we're going to define some helper functions to:

  • Require another argument
  • Require that there are no more arguments
  • Parse a u32

All of these need to return Result values, and we'll use a ParseError for the error case in all of them. The first two functions need to take a mutable reference to our arguments. (As a side note, I'm going to stop using the skip method now, because if I do it will give away the solution to exercise 1.)

use std::env::Args;

fn require_arg(args: &mut Args) -> Result<String, ParseError> {
    match args.next() {
        None => Err(ParseError::TooFewArgs),
        Some(s) => Ok(s),
    }
}

fn require_no_args(args: &mut Args) -> Result<(), ParseError> {
    match args.next() {
        Some(_) => Err(ParseError::TooManyArgs),
        // I think this looks a little weird myself.
        // But we're wrapping up the unit value ()
        // with the Ok variant. You get used to it
        // after a while, I guess
        None => Ok(()),
    }
}

fn parse_u32(s: String) -> Result<u32, ParseError> {
    match s.parse() {
        Err(_) => Err(ParseError::InvalidInteger(s)),
        Ok(x) => Ok(x),
    }
}

Now that we have these helpers defined, our parse_args function is much easier to look at:

fn parse_args() -> Result<Frame, ParseError> {
    let mut args = std::env::args();

    // skip the command name
    let _command_name = require_arg(&mut args)?;

    let width_str = require_arg(&mut args)?;
    let height_str = require_arg(&mut args)?;
    require_no_args(&mut args)?;
    let width = parse_u32(width_str)?;
    let height = parse_u32(height_str)?;

    Ok(Frame { width, height })
}

Beautiful!

Forgotten question marks

What do you think happens if you forget the question mark on the let width_str line? If you do so:

  • width_str will contain a Result<String, ParseError> instead of a String
  • The call to parse_u32 will not type check
error[E0308]: mismatched types
  --> src/main.rs:50:27
   |
50 |     let width = parse_u32(width_str)?;
   |                           ^^^^^^^^^ expected struct `std::string::String`, found enum `std::result::Result`
   |
   = note: expected type `std::string::String`
              found type `std::result::Result<std::string::String, ParseError>`

That's nice. But what will happen if we forget the question mark on the require_no_args call? We never use the output value there, so it will type check just fine. Now we have the age old problem of C: we're accidentally ignoring error codes!

Well, not so fast. Check out this wonderful warning from the compiler:

warning: unused `std::result::Result` which must be used
  --> src/main.rs:49:5
   |
49 |     require_no_args(&mut args);
   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
   |
   = note: #[warn(unused_must_use)] on by default
   = note: this `Result` may be an `Err` variant, which should be handled

That's right: Rust will detect if you've ignored a potential failure. There is a hole in this in the current code sample:

let _command_name = require_arg(&mut args);

That doesn't trigger the warning, since in let _name = blah;, the leading underscore says "I know what I'm doing, I don't care about this value." Instead, it's better to write the code without the let:

require_arg(&mut args);

Now we get a warning, which can be solved with the added trailing question mark.

Exercise 3

It would be more convenient to use method call syntax. Let's define a helper data type to make this possible. Fill in the implementation of the code below.

#[derive(Debug)]
struct Frame {
    width: u32,
    height: u32,
}

#[derive(Debug)]
enum ParseError {
    TooFewArgs,
    TooManyArgs,
    InvalidInteger(String),
}

struct ParseArgs(std::env::Args);

impl ParseArgs {
    fn new() -> ParseArgs {
        unimplemented!()
    }


    fn require_arg(&mut self) -> Result<String, ParseError> {
        match self.0.next() {
        }
    }

    fn require_no_args(&mut self) -> Result<(), ParseError> {
        unimplemented!()
    }
}

fn parse_args() -> Result<Frame, ParseError> {
    let mut args = ParseArgs::new();

    // skip the command name
    args.require_arg()?;

    let width_str = args.require_arg()?;
    let height_str = args.require_arg()?;
    args.require_no_args()?;
    let width = parse_u32(width_str)?;
    let height = parse_u32(height_str)?;

    Ok(Frame { width, height })
}

fn main() {
    println!("{:?}", parse_args());
}

Updating bouncy

This next bit should be done as a Cargo project, not with rustc. Let's start a new empty project:

$ cargo new bouncy-args --bin
$ cd bouncy-args

Next, let's get the old code and place it in src/main.rs. You can copy-paste manually, or run:

$ curl https://gist.githubusercontent.com/snoyberg/5307d493750d7b48c1c5281961bc31d0/raw/8f467e87f69a197095bda096cbbb71d8d813b1d7/main.rs > src/main.rs

Run cargo run and make sure it works. You can use Ctrl-C to kill the program.

We already wrote fully usable argument parsing code above. Instead of putting it in the same source file, let's put it in its own file. In order to do so, we're going to have to play with modules in Rust.

For convenience, you can view the full source code as a Gist. We need to put this in src/parse_args.rs:

$ curl https://gist.githubusercontent.com/snoyberg/568899dc3ae6c82e54809efe283e4473/raw/2ee261684f81745b21e571360b1c5f5d77b78fce/parse_args.rs > src/parse_args.rs

If you run cargo build now, it won't even look at parse_args.rs. Don't believe me? Add some invalid content to the top of that file and run cargo build again. Nothing happens, right? We need to tell the compiler that we've got another module in our project. We do that by modifying src/main.rs. Add the following line to the top of your file:

mod parse_args;

If you put in that invalid line before, running cargo build should now result in an error message. Perfect! Go ahead and get rid of that invalid line and make sure everything compiles and runs. We won't be accepting command line arguments yet, but we're getting closer.

Use it!

We're currently getting some dead code warnings, since we aren't using anything from the new module:

warning: struct is never constructed: `Frame`
 --> src/parse_args.rs:2:1
  |
2 | struct Frame {
  | ^^^^^^^^^^^^
  |
  = note: #[warn(dead_code)] on by default

warning: enum is never used: `ParseError`
 --> src/parse_args.rs:8:1
  |
8 | enum ParseError {
  | ^^^^^^^^^^^^^^^

warning: function is never used: `parse_args`
  --> src/parse_args.rs:14:1
   |
14 | fn parse_args() -> Result<Frame, ParseError> {
   | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Let's fix that. To start off, add the following to the top of your main function, just to prove that we can, in fact, use our new module:

println!("{:?}", parse_args::parse_args());
return; // don't start the game, our output will disappear

Also, add a pub in front of the items we want to access from the main.rs file, namely:

  • struct Frame
  • enum ParseError
  • fn parse_args

Running this gets us:

$ cargo run
   Compiling bouncy-args v0.1.0 (/Users/michael/Desktop/tmp/bouncy-args)
warning: unreachable statement
   --> src/main.rs:115:5
    |
115 |     let mut game = Game::new();
    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    |
    = note: #[warn(unreachable_code)] on by default

warning: variable does not need to be mutable
   --> src/main.rs:115:9
    |
115 |     let mut game = Game::new();
    |         ----^^^^
    |         |
    |         help: remove this `mut`
    |
    = note: #[warn(unused_mut)] on by default

    Finished dev [unoptimized + debuginfo] target(s) in 0.67s
     Running `target/debug/bouncy-args`
Err(TooFewArgs)

It's nice that we get an unreachable statement warning. It's also a bit weird that game is no longer required to be mutable. Strange. But most importantly: our argument parsing is working!

Let's try to use this. We'll modify the Game::new() method to accept a Frame as input:

impl Game {
    fn new(frame: Frame) -> Game {
        let ball = Ball {
            x: 2,
            y: 4,
            vert_dir: VertDir::Up,
            horiz_dir: HorizDir::Left,
        };
        Game {frame, ball}
    }

    ...
}

And now we can rewrite our main function as:

fn main () {
    match parse_args::parse_args() {
        Err(e) => {
            // prints to stderr instead of stdout
            eprintln!("Error parsing args: {:?}", e);
        },
        Ok(frame) => {
            let mut game = Game::new(frame);
            let sleep_duration = std::time::Duration::from_millis(33);
            loop {
                println!("{}", game);
                game.step();
                std::thread::sleep(sleep_duration);
            }
        }
    }
}

Mismatched types

We're good, right? Not quite:

error[E0308]: mismatched types
   --> src/main.rs:114:38
    |
114 |             let mut game = Game::new(frame);
    |                                      ^^^^^ expected struct `Frame`, found struct `parse_args::Frame`
    |
    = note: expected type `Frame`
               found type `parse_args::Frame`

We now have two different definitions of Frame: in our parse_args module, and in main.rs. Let's fix that. First, delete the Frame declaration in main.rs. Then add the following after our mod parse_args; statement:

use self::parse_args::Frame;

self says we're finding a module that's a child of the current module.

Public and private

Now everything will work, right? Wrong again! cargo build will vomit a bunch of these errors:

error[E0616]: field `height` of struct `parse_args::Frame` is private
  --> src/main.rs:85:23
   |
85 |         for row in 0..self.frame.height {
   |

By default, identifiers are private in Rust. In order to expose them from one module to another, you need to add the pub keyword. For example:

pub width: u32,

Go ahead and add pub as needed. Finally, if you run cargo run, you should see Error parsing args: TooFewArgs. And if you run cargo run 5 5, you should see a much smaller frame than before. Hurrah!

Exercise 4

What happens if you run cargo run 0 0? How about cargo run 1 1? Put in some better error handling in parse_args.

Exit code

Alright, one final irritation. Let's provide some invalid arguments and inspect the exit code of the process:

$ cargo run 5
Error parsing args: TooFewArgs
$ echo $?
0

For those not familiar: a 0 exit code means everything went OK. That's clearly not the case here! If we search the standard library, it seems the std::process::exit can be used to address this. Go ahead and try using that to solve the problem here.

However, we've got one more option: we can return a Result straight from main!

fn main () -> Result<(), self::parse_args::ParseError> {
    match parse_args::parse_args() {
        Err(e) => {
            return Err(e);
        },
        Ok(frame) => {
            let mut game = Game::new(frame);
            let sleep_duration = std::time::Duration::from_millis(33);
            loop {
                println!("{}", game);
                game.step();
                std::thread::sleep(sleep_duration);
            }
        }
    }
}

Exercise 5 Can you do something to clean up the nesting a bit here?

Better error handling

The error handling problem we had in the last lesson involved the call to top_bottom. I've already included a solution to that in the download of the code provided. Guess what I changed since last time and then check the code to confirm that you're right.

If you're following very closely, you may be surprised that there aren't more warnings about unused Result values coming from other calls to write!. As far as I can tell, this is in fact a bug in the Rust compiler.

Still, it would be good practice to fix up those calls to write!. Take a stab at doing so.

Next time

We still didn't fix our double buffering problem, we'll get to that next time. We're also going to introduce some more error handling from the standard library. And maybe we'll get to play a bit more with iterators as well.

Rust at FP Complete | Introduction

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